#include "e2d/imgui/trans/Editor.h"

using Editor = e2d::BasicEditor;

template<>
bool Editor::Edit<e2d::Grid>(const std::string& l, e2d::Grid& e)
{
	int index = 0;


	EditInst<glm::ivec3>("m_GridIndex", e.m_GridIndex);
	EditInst<glm::ivec3>("m_NumGrids", e.m_NumGrids);


	return  false;
}